#include "GrassTile.h"
#include "ImgMgr.h"


GrassTile::GrassTile() : Tile()
{

}

void GrassTile::init(const sf::Vector2f position, ImgMgr *imageManager)
{
	m_skin = imageManager->getSprite(1);
	m_skin.setScale(1, 1);
	Tile::init(position, imageManager);
	m_id = 0;
}
